Feb 07, 2008, 04:15 PM // 16:15
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#1
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Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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130 Nerfed?
In their most recent update Anet has capped the Health Regen for Mystic Regeneration at 3 enchants. This means that at 12 Earth Prayers or fewer, you have a max of 9 pips of regen. You have to bump up to 13EP and still you only get 12 pips. There have been times when I've been burning, poisoned, and bleeding (while farming behemoths in Vabbi) at the same time and didn't have to worry because MR kept my regen so high that I still had at least 1 or 2 pips of regen. With the update, these 3 conditions deal 14 pips of degen which effectively means that even with EP 13 you would still have degen. I haven't been in game to test this out yet but if someone else has, could you let me know if the 130 is officially dead?
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Feb 07, 2008, 04:28 PM // 16:28
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#2
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Academy Page
Join Date: Feb 2008
Location: Vancouver, B.C.
Guild: Glade Runners [GR]
Profession: R/P
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Quote:
There have been times when I've been burning, poisoned, and bleeding (while farming behemoths in Vabbi) at the same time and didn't have to worry because MR kept my regen so high that I still had at least 1 or 2 pips of regen.
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Nerfed? Try balanced. One of my mains is a Derv and even I think this was abused way to much. It made Derv's way to powerful and un-killable with 5+ enchantment builds.
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Feb 07, 2008, 09:16 PM // 21:16
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#3
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Academy Page
Join Date: Aug 2007
Guild: Kindred Order of Souls [KOS]
Profession: D/
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Quote:
Originally Posted by brakner
Nerfed? Try balanced. One of my mains is a Derv and even I think this was abused way to much. It made Derv's way to powerful and un-killable with 5+ enchantment builds.
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Imo, 5+ enchantment builds are unnecessary. You only really need 2 enchantments, one being an IAS and the other being Mystic Regen if you want, for PvP, and 3 for PvE, and that extra is Eternal Aura if you're running an Avatar. I bet the 5+ enchantment builds probably didn't do very much damage as opposed to the builds using only 2.
I hope I can still farm Exuro Flatus with the 130 Derv, his staff is useful for my heros. :/
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Feb 07, 2008, 09:31 PM // 21:31
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#4
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Wilds Pathfinder
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Quote:
There have been times when I've been burning, poisoned, and bleeding (while farming behemoths in Vabbi) at the same time and didn't have to worry because MR kept my regen so high that I still had at least 1 or 2 pips of regen.
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reason for cap
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Feb 07, 2008, 09:56 PM // 21:56
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#5
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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i really never had a problem fighting these guys in PvP they only annoyed me for a little just i just ignored them or went /n and brought rend
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Feb 08, 2008, 12:19 AM // 00:19
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#6
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Forge Runner
Join Date: Nov 2005
Location: Character selection screen figuring what I want to play...
Guild: Purple Lingerie - :D
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Quote:
Originally Posted by Sir Pandra Pierva
i really never had a problem fighting these guys in PvP they only annoyed me for a little just i just ignored them or went /n and brought rend
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Shattering Assault > Enchants.
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Feb 08, 2008, 12:54 AM // 00:54
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#7
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Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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Quote:
Originally Posted by Sir Pandra Pierva
i really never had a problem fighting these guys in PvP they only annoyed me for a little just i just ignored them or went /n and brought rend
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Yeah but i'm talking about solo farming with my derv. I never use a 130 build in pvp, but for farming I used one fairly often. I understand the cap and maybe there are some spots I just won't be able to go anymore. I was just wondering if the 130 was viable anywhere any more. Maybe instead of mystic regen I'll just take AoM, to counter degen, and replace reaper's with another attack skill or eternal aura. Might take a little longer, but maybe. Time to start playing around with new builds i guess.
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Feb 08, 2008, 04:46 AM // 04:46
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#8
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Krytan Explorer
Join Date: Dec 2006
Location: Chantry of Secrets
Guild: [Angl]
Profession: D/
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I was always a fan of mystic regen despite what people say about it not making a difference. I've always found it useful for countering degen and healing minor/moderate damage. Now that they have decided to nerf it I've decided to remove it from my bar. Don't really think it needed a nerf...not like it would save you from a large spike.
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Feb 08, 2008, 01:33 PM // 13:33
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#9
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Ascalonian Squire
Join Date: Feb 2008
Profession: Mo/
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mystic regen is what my monk used when farming too, i ma gonna go to a lil corner and cry. They just totally shattered by 2 month preplanned farm runs WHHYYYY!!!!
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Feb 08, 2008, 01:37 PM // 13:37
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#10
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Forge Runner
Join Date: Dec 2006
Profession: D/
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Quote:
Originally Posted by misguiding_prophet
WHHYYYY!!!!
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Because E/D scrubs abused it.
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Feb 08, 2008, 01:41 PM // 13:41
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#11
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Desert Nomad
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Quote:
Originally Posted by dan-the-noob
Because E/D scrubs abused it.
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But they just used 3 enchants max?
they should have nerfed the activation and recharge imo
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Feb 08, 2008, 02:41 PM // 14:41
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#12
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Wilds Pathfinder
Join Date: Jul 2005
Guild: NA
Profession: N/Me
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Quote:
Originally Posted by dan-the-noob
Because E/D scrubs abused it.
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Exactly. I have a Derv that I play on often and I love Mystic Regen., but I'm glad it got nerfed. In AB, E/D or Any/D with a monk friend, made it almost impossible to kill them. One skill should not be able to sustain someone for as long as it did. Even now, it's a pretty powerful skill.
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Feb 19, 2008, 02:39 AM // 02:39
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#13
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Academy Page
Join Date: Feb 2008
Guild: squirtle squad
Profession: D/Mo
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130 dervs arent dead....alot of people dont think of this but idk why. just use myst regen+prot spirit+hb. this comes out to like +15 regen. flail away with your scythe, and you're done.
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Feb 19, 2008, 02:44 AM // 02:44
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#14
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Jungle Guide
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Isn't regen capped at 10 pips? I can't imagine that much of a difference between 9 and 10 pips of regen.
Does this become an issue when you're combating things that cause degen?
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Feb 19, 2008, 03:03 AM // 03:03
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#15
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Wark!!!
Join Date: May 2005
Location: Florida
Profession: W/
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Quote:
Originally Posted by joshuarodger
There have been times when I've been burning, poisoned, and bleeding (while farming behemoths in Vabbi) at the same time and didn't have to worry because MR kept my regen so high that I still had at least 1 or 2 pips of regen. With the update, these 3 conditions deal 14 pips of degen which effectively means that even with EP 13 you would still have degen.
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Condition removal FTW.
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Feb 19, 2008, 03:32 AM // 03:32
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#16
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Unbanned
Join Date: Jan 2008
Guild: Trinity of the Ascended [ToA] -- IGN: Swirly
Profession: Mo/
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Quote:
Originally Posted by Biostem
Isn't regen capped at 10 pips? I can't imagine that much of a difference between 9 and 10 pips of regen.
Does this become an issue when you're combating things that cause degen?
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Yes regen is capped at 10, but before, with the 5 enchant 130 build, you had a theoretical 15 pips of regen. The extra 5 pips came into effect if you had conditions on you. i.e. burning=7 pips of degen, old mystic regeneration (15 theoritical pips) still had +8 health regen, now only +2. That's where the difference comes into play.
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Feb 19, 2008, 06:03 PM // 18:03
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#17
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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Quote:
Originally Posted by Bowstring Badass
Shattering Assault > Enchants.
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while yes i will agree with you on that
I dont always run shattering assualt.
specially since i run other classes more than sin
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Feb 19, 2008, 06:05 PM // 18:05
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#18
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Desert Nomad
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Quote:
Originally Posted by Bowstring Badass
Shattering Assault > Enchants.
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Pacifism > Shattering Assault
What's your point?
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Feb 19, 2008, 06:10 PM // 18:10
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#19
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Forge Runner
Join Date: Apr 2007
Location: Sardelec yelling at Tenshi
Guild: Angels Of Strife
Profession: E/
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dmg>pasifism
man we can do this all day
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Feb 19, 2008, 09:08 PM // 21:08
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#20
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Frost Gate Guardian
Join Date: Jan 2007
Location: Cracow, Poland.
Profession: D/
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mending > heal sig
wow, great fun indeed.
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